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Arrived into Florida safely with a very traditional Florida greeting. And by traditional Florida greeting, I mean there's a dude 20 feet away from where I'm fishing and he is smoking meth or crack under a tarp that's tied to his stolen grocery cart. Fun bed-time story included for the whole family.
"Welcome to Florida, and Have a Nice Dementia", is what the sign at the Tampa Bay Airport should say. Instead, it says something about beaches or oranges or manatees or some shit; just enough airbrushed propaganda to keep the geriatric New Jersians excited about their newly reincarnated/refurbished life in the Tropicana Senior Living Estates (conveniently located next to Publix Grocery, WaWa gas station, and the Bingo Casino). Yeah, every bit of the stereotype is true: Florida is filled with old people. Old people that shouldnt drive, yet still do, which in turn makes me feel like a paranoid skitzophrenic on the verge of death for simply trying to walk across the street at a crosswalk. Here's two more stereotypes that are also true: 1) Florida is full of meth addicts and crackheads. 2) Florida is full of unbelievably hot chicas. Yes, every stereotype you've ever heard about Florida, including the friendly manatees, is absolutely 100% true. Don't question it, nor be surprised, if you ever come. But hey, I fucking love old people. I do. I love talking to them. They're over all of the angst and politicized shit you hear from every young hipster or redneck, and they have a fuck ton of cool stories to talk about. I LOVE OLD PEOPLE. And hey, though it's taboo to say, fuck it, I love drug addicts too. I do, I really do. They most certainly win the award (there's no award for this) when it comes to the CRAZIEST FUCKING STORIES and experiences you will ever, ever hear about. Ehhh fuck it, half of the stories may be lies or imaginations that they firmly believe to be true basely solely on whichever drug-induced high has inspired them...but the other half of those stories are probably VERY true and surely the craziest you will ever, ever, hear. Want some unspoken validity or verification of why they have the craziest storiest, and moreso how you know those stories are true? Allow me... Imagine you were a 13 year old girl raised by a prostitute mother and drug dealing father. Now imagine your mother killed your father, so now you have to work the streets selling your vagina so that you and your mother could get high together with your new step-dad that is actually your mothers pimp. Now imagine you spend the next 15 years of your life attempting to kill your step dad while also still selling your vagina for more drugs. Now imagine you found God and Jesus Christ, but you firmly believe they are aliens and that just makes you wanna do more meth. Now THAT person has interesting stories...way more interesting than someone raised in the securely nested suburbs of the gentrified side of town, who went on to get her Associates degree in nursing and has two healthy baby boys signing up for Little League and the smartest daughter in the world that just won her first spelling bee. Fucking blow me to sleep...yawn....crack ho wins in the "1 up you" category of storytelling, guaran-fucking-teed. I digress. Florida. Fucking Florida. I gotta tell ya, I love it. And I love it for the reasons you likely hate it. Something something, "to each their own", something, blah-dee-friggin blah, whatever. I love it. Aaaaand I hate it. Aaaaaaaaaaaaaand that very contradiction, that complex differentia of love and hate...well, that just makes me love it even more. Spice of life shit, really... SPICE OF LIFE. Perhaps that should be the words of welcome in the Tampa Bay International Airport: Welcome to Florida: The Spice of Life. Read back of sign for exciting dinner recipe ideas: Take two filets of manatee, marinate overnight in meth, add a dash of mothballs and VOILA...Florida Surf n Turf! I'm trying to fish, and this guy smoking meth 20 feet away from me is striking his lighter 20 times in as many minutes. He's now asking to borrow my lighter. I threw my lighter at him and it landed just short of him in a splash of sand. He has been non-stop looking for that lighter for nearly an hour, likely forgetting why he even needed my lighter and now convinced he his hunting for some buried treasure left behind by Hernando De Soto. To each their own... Women. Yes Florida has some goddamn beautiful women. But I want nothing of them...fakest women I've ever seen and never want to meet in my life. Alright alright mayyyybe for one night, depending on the severity of whatever std is included in the drama package. Ugh. They are materialistic as hell, have the highest standards that they will never ever deserve, and will likely break/kill your heart faster than chicken fried steak. A bunch of hot uppity bitches that probably know one sex position: "oh baby, let me lay on my back and be fake as fuck because that's actually all I ready do at ANYTHING in life anyway. Tee hee." And I assure you ladies, that goes for the men here too...they're uppity little bitch boys as well, who probably last around 2.4 minutes total in bed before they go back to playing Call of Duty or playing Texas Hold Em' with the other apes. Do not get into a relationship with anyone that claims to live long-termin Florida. (And by long term, I mean almost than 1 year). Just don't. Just let that person wither sleezily away into...i don't know...early dementia, or meth (likely both) without you. Ain't worth it...jus ain't worth it. A fish is biting my line. And I just lost it because I'm busy talking to you assholes on Reddit. I need to find my goddamn lighter also before this tweaker loses both my lighter and his mind forever trying to find desotos treasure. Goodnight sleepyheads. Kiss
Yes, it's my truck and No, I won't help you move and No, you can't buy it for 50 bucks!
This is long, so grab a cup of coffee, tea, or whatever keeps you happy and reading. I live in a senior housing community for people aged 55 and older. We all have identical 1-bedroom cottages that’s set up in groups of four or quads so that all of our front doors face inward toward each other. So, if I open my front door, I have a very clear view of the front doors of my 3 neighbors and because I am in the back of this quad, I also have a view of the parking area. I think the purpose of grouping the houses this way was to create a friendly and safe atmosphere; however, it’s just creepy in a “you have no privacy” kind of way. I am F57, disabled, and have a 16-year-old pickup truck that gets me where I need to go most of the time. If you’ve ever owned a pickup truck, you’ll understand my frustration. If you haven’t owned one, talk to anyone who has and they will tell you that according to friends, family, acquaintances, neighbors, and even complete strangers, you have it so that you can help them move, haul furniture or a tree they cut down, and anything else they can’t fit in the trunk of their car. AND because it is a pickup truck, it can be mistreated, abused, dented, scratched, beaten up, and treated like a piece of heavy construction equipment and you shouldn’t care because well. . . it’s a truck. I have a neighbor (F - about 65 years old) that has kind of made a pest of herself since the day I moved in. I’ve done my best to be neighborly, nice, and accommodating, but each time I interact with her, I’m left feeling used. The neighbor, let's call her Karen, has come over pretending to want to visit with me, which she does for about 2 minutes, and then asks me for something. In the 3 years that I’ve been here, she’s asked me to set up 2 TVs (at different times), take a new alarm clock out of its packaging and then teach her how to operate it. I’ve been asked to fill out her food stamp paperwork, fill out information for her lease renewal, read a piece of mail to her and explain it because she didn’t understand it, to take her places and to “loan” her money for the bus. That’s just a few. Now that you get the idea of what I’ve dealt with before, it’s time for the story. One Monday morning, Karen comes beating on my door (she does what I call a “cop knock” – loud, hard, and repeated) around 8 a.m., waking me up. (I am a night owl, by the way.) I go to the door and she is standing there holding her natural gas bill telling me how she needed a ride to the gas company's office to talk to them about paying the bill and hands me the bill. I look at it, hoping to find a phone number for her to call, but there isn't one, but I do see that her bill is for about $17. So, I take her across town with her providing the directions since I had never been to this building (the gas company did not have an office in town, so I guess this was maybe a payment center). I drop her at the front, park, and wait for her. Karen comes out saying that they can't help her there and asks me if she should just call them to make arrangements to make payments since she didn't have the money. I tell her that's what I would do and bring her back home. We basically made this trip for nothing. Two days later, there is another loud, repeated banging on my door waking me up just before 9 a.m. Karen is back and seems to be a little frantic. She needs a ride again. This time she's very vague about why she wants to go, but left me with the impression that something was going to get turned off, repossessed, or turned over to collections if she didn't go. She's also vague as to where she wants to go. She keeps tell me that it's down by the casino, across the street from the gas station. I told her I'd take her but she would have to point me in the right direction since I've never been to the casino. She gives me turn by turn directions until she has me turn left onto the entrance road for the casino. I'm looking around for any other businesses or even the gas station and I'm not seeing anything other than the casino in front of us and open land on either side. So, I ask her where am I supposed to be dropping her. Karen points to an upcoming sign and says, "See the sign that says 'Valet'? Just follow that sign." Yep, you guessed it, Karen had me drop her at the front entrance to the casino. She'd lied to me by omission. She didn't ask me to take her to the casino (which I would probably have done since it's none of my business how she spends her money), she asked me to take her to a business near the casino. Yeah, well, I wasn't happy. On Monday she couldn't afford to pay her $17 gas bill and on Wednesday she's going to the casino by tricking me into taking her. A week goes by and I am in the office paying my rent when Karen comes in. Karen: Why didn’t you tell me you were coming here today. Girl, I just walked all the way here. Me: Didn’t know you needed a ride. I can give you a ride back to the house if you would like. I wait while Karen pays her rent and we walk out together. Now, I’m expecting to get in my truck and drive the 4 blocks back to my house. Karen had another idea. Karen: Take me to Everything’s Cheap store. Me: Where? Karen: To Everything’s Cheap. Just turn here at the stop sign and I’ll show you. It’s not far. Me: Karen, I’m going to take you there, but I’m not shopping and I’m not going to sit in the parking lot and wait for you. You’ll have to get another ride home or walk. Karen: It’s fine. I won’t be long. I drop her at the front door and I go home. A couple of hours later, she bangs on my door. Karen: Where did my ride go? Me: Home. I told you that I wasn’t going to wait for you. Karen: I had all my stuff that I had to carry home. Now my back hurts. Me: I’m sorry, but I warned you. Karen walks away muttering things that I didn’t understand and slammed her door. Skip ahead several months and I run into Karen again as I am paying my rent. She wants me to give her a ride to the Social Security office. I tell her that I can't as my truck is not running right and I can't get too far from home in it until I get it check out and fixed. My truck started having issues and it's been difficult trying to get it fixed with lock-down, a back issue that left me bedridden for several weeks, and 2 major hurricanes this year (there’s nothing major wrong with the truck - just needs a new starter and gaskets to fix an oil leak that's caused the starter to go bad). Karen: But it's just a few blocks away and it's hot out here. Me: I can't trust my truck not to leave me stranded with no way to get it home. Karen: It will be fine. Me: Maybe, but I'm not willing to risk it. Karen slaps the side of my truck and continues on her walk and I go home in my truck. Another 3 days go by and more banging on my door and again I am awakened (it's 7:15 a.m.). This time I'm angry and I snatched the door open. Me: What? Karen (standing there with her purse and house keys in her hand as if she knows I'll say yes): I need to go to the mattress store. I need to pick up my new queen size mattress. Me: No. My truck still isn't running right. Karen: But I need your truck to haul the mattress home. Me: No. Karen: It's not a heavy mattress. Me: Oh, so who’s going to help you get it in and out of my truck and carry it into your house? Karen: The two of us can do it. Me: Karen, I have degenerative disk disease. The disks in my spine are disintegrating. I can't lift nor carry a mattress even with someone helping. Karen: But I already bought it. How am I going to get it home? Me: Call friends or family to help you. Karen: They don't have a truck and you do! Me: Yes, I have a truck, but there is no sign anywhere on it that says Free Moving Company. I close the door on her and go back to bed. An hour later, more knocking. This time, it's an older man. Man 1: Excuse me, but is that your truck? (He points at my truck in the parking lot.) Me: Yes. Man 1: I have an upright piano I need to move and was wondering if I could use your truck. Me: No. (I glance over at the neighbor's house and I see her peeking through a crack in her door - I have a sneaking suspicion she has put this guy up to this to see if I would help him.) Man 1: You can drive the truck. I just need to have the piano hauled to my storage unit. Me: How are you going to get an upright piano into the bed of my truck? Man 1: I'll just roll it up a ramp and into the back. Me: Do you know how much an upright piano weighs? One person can't push it up a ramp. If you use a ramp on my tailgate, you will break the tailgate and probably lose the piano in the process. My truck is large, but the rear end is not made for hauling a piano and will cause the front end to lift off the ground preventing my front wheel drive truck from gaining traction and straining my 16-year-old engine. Man 1: Well, could you call 4 or 5 of your male friends to help lift it into the back of the truck? Me: No! I close the door on this man, too. He didn’t come right out and say it, but I felt like he wanted to borrow my truck so he could go pick up the mattress for Karen. Yeah, I’m a little suspicious. The following morning . . . *sigh* . . . I ignore the knocking that occurs every half hour or so over a 3-hour period until she finally gives up. Later that afternoon, I open my door to get the mail out of my box when a second man approaches me out of nowhere. It’s like he was hiding around the corner waiting for me to come out of my house. Man 2 (points at my truck - it irritates me every time someone does this): Is that your truck? Me (feeling very annoyed and snarky): What gave it away? Is it because it's parked in a space clearly labeled with my house number? Or is it because someone told you who the truck belonged to? (I point at Karen's house.) Man 2: Does it run? Me: Listen, I don't know what you're wanting me pick up, deliver, move, haul, transport, or tow, but I am not a moving company, taxi, uber, delivery service, or a tow truck. I won't be doing any of those things and before you ask, I won't be allowing you or anyone else to drive my truck either. Now, do you have any other questions? Man 2: Uh, do you want to sell it? Me: What?! Why would I want to sell it? Man 2: Well, since it needs fixing, I thought maybe you would want to sell it to someone who could afford to fix it. Me: How do you know it needs fixing? Man 2 (turns bright red and can't take his eyes off ground): I just thought if you sold it, you could buy something else and I could fix the truck. Me: Tell Karen that I'm not selling you my truck so that you can fix it to give to her. Man 2: I wasn't going to give it to her. Me (pointing at his huge truck parked in Karen's designated space): You want me to believe that you would rather have my 16-year-old truck that needs repair than your brand-new truck? How stupid do you think I am? As the older man silently stares at the ground, Karen flings her door open and marches up to me. Karen: Just sell him your truck so he can fix it. You clearly aren't going to do it any time soon. At least I will put it to good use. I need it and I need it more than you apparently do. Now, he’s willing to get it fixed for me, so just sell him the damn truck already! Me: My truck is not for sale! When or if I get my truck fixed is absolutely none of your business. Karen: I’m going to call the office and tell them that you have a broken-down truck sitting in the parking lot that needs to be hauled to the junk yard. They’ll make you get rid of it or fix it. Man 2: Karen, they can’t do anything to her . . . Karen cuts him off. She’s so angry, she’s crying, shaking, and spitting as she screams Karen: SHUT UP! STAY OUT OF THIS. I WANT THAT TRUCK AND I’M GOING TO GET IT! I’LL CALL THE POLICE. THEY WILL MAKE HER GET RID OF IT. Man 2: Karen, the police aren’t . . . She cuts him off again. Karen: YES, THEY WILL. THEY'LL LISTEN TO ME. She storms off to call the police. In the meantime, I brought a chair outside along with a can of soda and a bowl of microwave popcorn. I figured this was going to be a good show. Karen and Man 2 have gone inside her house to wait. The neighbor to my left has come out to see what’s going on. Let’s call her Mary. Mary can’t stand Karen, so she drags a chair out and sits next to me and we share my popcorn. Enter Cop 1 and Cop 2 The cops arrive in about 5-6 minutes and walk up to Karen’s door and knock while glancing around at Mary and me and grinning. She answers and tells them that I have created an eyesore in the neighborhood by having an old beat up, broken-down truck sitting in the parking lot and she wants it removed immediately. Cop 1 (pointing at my truck - yep, he does it, too and I can't help but roll my eyes): That truck? Karen: Yes. Cop 1: That truck is clean, shiny, no dents, no scratches, new tires . . . are you sure that’s the eyesore? Karen: Yes. It’s 10 years old and broken and she doesn’t want to fix it. It’s just sitting there doing nothing for months. Me: It’s 16 years old. Cop 2 (spins around, surprised): Seriously? That truck is that old? Wow! It’s in great shape. You’ve taken good care of her. Me: Thank you. Karen: I want that truck gone! Cop 2 walks over to me to discuss my truck’s mechanical history. So, I explain to him that in the 16 years that I have owned her, I have changed her oil every 3-4 months, given her a bath once a month, got her a new set of tires 6 years ago, and when I first began having problems with her starting, I bought a new battery (the old one was the original battery from when I bought the truck off the showroom floor), and when the battery wasn’t the problem, I had a mechanic come and look at it. He determined that it was the starter and the gasket was leaking. All I was waiting on was my friend to come and help me start her (someone needs to get under the truck and tap the starter while someone else turns over the ignition) so that I can get it to the mechanic’s house for him to work on it. Karen: She’s lying. That truck hasn’t moved in 3 months. Me (offering popcorn to Cop 2 who took a handful): Wrong. It hasn’t moved in 4 days. It’s had problems for 3 or 4 months. Cop 1: Ms. Karen, there really isn’t anything the police department can do for you. Her truck definitely isn’t an eyesore nor is it sitting there in pieces creating a safety hazard. Karen: She’s driving down property values. Cop 1 (starts chuckling): Ms. Karen, you are renting a house in government subsidized senior housing. Cop 2: Why don’t you tell us the real reason why you want her truck removed. Mary (who has been silent until now - stands up and turns on her best diva soul-sister voice and attitude and gives the cops the greatest Deep-South Beautiful Black Woman sermon I’ve ever heard – I’ll try to write as best I can): Ohh, Lawd Jesus, help us all! Dis here woman of the night, want everything she can’t have, Lawd! I think it’s cuz she pulls her hair back so tight, Lawd, she can only see what’s in the back o’ her mind! Uh huh! She wants her Old Saggy Boy Toy of the Day here to buy my friend’s pick’em up truck, so she can go and pick’em up, Lawd, mm-hmm, if ya gittin' what I’m sayin’. He buy it and trade it to her for a little roll on her nasty sheets! Lawd Jesus, help us! And she think she all hot and sexy so you believe her and take away my friend’s truck. She a fool, uh huh. She think she can fool you, too, uh huh! How da hell do ya think she got those 2 big ass TVs in there? Mmm-hmm! Cop 1 is bent over laughing hysterically while Cop 2 is standing with his mouth open and his eyes wide. Cop 2 (turns to Man 2): Is any of that true? Man 2 (embarrassed, humiliated, and just looking tired): She wanted the truck and 50 bucks. Karen and Man 2 are arrested. Not sure what the exact charges were but I heard words being thrown around like pandering, solicitation, scamming, and false complaint among others. A couple of days later, Mary told me that Karen returned home. I guess she found a way to get bailed out. I haven’t seen her and I am hoping that I don’t. As for my “pick’em up truck”, I’m still waiting to get her to the mechanic. My friend will be here on his next day off (he doesn't get them often) to help me. It’s a good thing I’m a patient person with a super diva as a friend and neighbor. It's also good to know that my truck is at least worth one 20-minute roll on the sheets and 50 bucks. EDIT: Thanks for the awards everyone! And just a little side note for those of you rolling your eyes at the fact that I offered a cop popcorn and he took it - I live in the Deep South in a small-ish college town. The cops here are helpful, friendly (until provoked), and generally good guys. When construction workers stole from me after Hurricane Laura, two cops came to investigate and afterwards I offered them both a bottle of water and they accepted.
Cyberpunk at its core its an amazing game, despite its flaws and bugs
So, I just completed the game from A to Z, cleared everything apart from the baseball bat police icons. And while the game is not a perfect game, due to lack of polishing in many of the existing mechanics, bugs and "missing" features, it was an amazing emotional ride. I just feel like talking about all (since I feel I've exhausted the content but need more), the good and the bad, and what we could expect in the future. I'll be talking about many things, especially story related. If you don't want spoilers, please stop reading now. *SPOILERS AHEAD* First off the bad.
The bugs. Obviously it sucks, but it will get fix gradually so there isn't much to expand on. Made for good moments when it wasn't immersion breaking.
The gear system. I personally hate systems in which gears get outdated by level. Especially when the exact same gear change stat with level. Since we can buy some of the gear, it isn't too bad since it is fairly cheap. But when it comes to unique items, it is impossible to keep them up. Since the upgrade cost scales to infinite, you simply CAN'T upgrade your guns and clothes till the end. Factor in that materials becomes rarer and rarer the higher quality it is, and it is unsustainable. What I suggest is to either streamline the upgrade cost of every item, or simply give them fixed stat. You already gain stats through attributes and mods, there really is no need for stat to scale with level on gears.
The police system. Honestly, what we have now is a place holder, a simple band-aid just to say there is a police system. I believe this will be patched eventually. But at the same time, in games like GTA/RDR, police is mostly just a pain in the ass unless it is mission related. Yes it would be nice to have something more refined: patrols, police spawning out of map and going in, you needed to dodge em... but I don't think it is what will make the game more enjoyable.
The combat AI, is pretty bad, but honestly I can't remember a game where I said "wow the AI is so good it makes the game amazing". I guess the best I've found was the Alien in Isolation. But then again, the AI is too good it just makes everything frustrating. Fixing some things like synchronizing attacks, backing up melee when they engage, and have more awareness overall could help it make better.
The NPC AI, could use help in the city. Having a wider range of response, staying true to their handicaps, not disappearing, actually moving around with Time Skip, driving around your cabike, etc. It would make the experience more enjoyable.
Now on to the good.
The interactions with story NPCs is just outstanding. The best I've played in any type of RPG. The poses we take are so casual and well done, sitting, leaning, eating. The first person makes everything so intimate, and makes you notice all their expressions so well. The amount of time we sit face to face, them talking, looking around, than straight into your eyes, its all so real. Also, the fact that people actually talk over each other before they finish makes conversations super fluid. 99% of RPG games just finish 1 audio before starting the next. The overlapping feels SOOOOOOOO great.
Almost everything that is modeled is just gorgeous. From the city to the model, everything is so detailed. Obviously some things were cut short... looking at you french fries and liquids... but other than that, it is beautiful.
The story actually got to me. I felt wanting more and more. I was actually demoralized to find out how short the main story is because I felt it could be expanded so much more with how massive the world they built is. The character's emotions were too real at times. You can see how much time they spent refining all the endings. They were all pristine. The amount of emotions I felt during my first play through was unmatched in some aspects from any game I can remember. The unease and feeling of sickness when deciding what to do, and when learning about how we are basically doomed. The melancholy of the nomad ending. The shearing fucking happiness from seeing Judy at the camp, and then receiving her message in the credit. The straight up horror and disgust from the corpo ending. How everything is so dark I just wanted to bash everyone. The straight up despair from the suicide option. Seeing Judy in that state and say these exact words made me burst in tears as if I inflicted that pain to someone real life. I felt bad for days, thinking that's how my wife would most likely react. Honestly, just such a wide range, which just shows how I connected with these fictional characters.
The gameplay, while it could use tuning, was actually good. I went a mix of stealth (with breach and quickhand) and exclusively melee. After I found out of the keep my armor stacked up, it was actually very OP and just fun. Maybe too easy even on hard, but still enjoyable.
The side quests were great. The characters are again very unique and authentic. I wanted to expand on every single side quest! I needed more of Kenny, more of the Peralez, more Delamain, more Rogue, more more more. (I count Judy and Panam as main story tbh)
Now to what they could add and refine to make the game we have now better.
As I said, seperate clothes and guns from stats. Clothes with mod slot only, and guns with fixed stat and mod slots. The point is to scale your stats through attributes, perks and cyberware implants only. There are enough to make it works. Just add more mods to fine tune your gains and armor and thats it.
Add more customisation. Some car tuning, mainly color to match your outfits. More outfit choices, especially in color range. It should be easy enough to have what we have more colors. Add a barber for beard and haircuts. Add tattoos and eye customisation to ripperdocs. Just more things to make your character exactly how you envision it. I also believe CDPR will work on that eventually, that it was cut short by management to focus on the main game.
Add more interactions with the characters, especially post story. I think receiving random texts from Takemura, Judy, Panam, Blue Moon, etc. It is easy to add more of them, as it doesn't even require voice actors. Once their mission is over, getting them on and off would be amazing.
More side actions, like mini-games with friends, going to "dates", just a kiss/hug option with your romance once their mission is over, actual repeatable races with actual race AI, a casino with some games (slot machine, blackjack..), I think these could add just enough to decompress between missions and feel more immersed.
Anyway, I just felt like talking about it even though only 3 person will take a look at this wall of text lol. Let me know how you feel and what you agree/disagree, etc!
Ima just leave the link here incase anyone else wants to leave an anonymous secret so that I can maybe post more? Hehe this is fun https://docs.google.com/forms/d/e/1FAIpQLSfe5DwCBkMHu2jvbru0e_KmWTScuMN2y7OG3EO_OT_kd6qlxw/viewform?usp=sf_link 76)My crush left me on read lmao -awh that sucks 77)( ͡ᵔ ͜ʖ ͡ᵔ) I'm calling reinforcements -👀 78)I am so in love with him it hurts and I can't even do anything about it -:/ im sorry, if u ever want to rant hmu:) 79)i’m seriously getting sick of my girlfriend, she’s kinda nice sometimes but she’s mostly just an ass, she also isn’t happy that i’m a femboy -if she doesn’t like you for who u r, end it. Ik ik emotional attachment but it’ll be better in the long run to end it now if u don’t think she will learn to be happy soon yk? 80)I love you -no idea who u r, but ily2 81)i am stuck in a relationship i do not want to be in -stuck? Fr don’t deal with that shit. If he/she/they aren’t worth it, end it even if it’ll hurt you now 82)I strive to be lonely just so I can make new friends after (its like the circle of life except with emotions) -dang :( 83) I'm pretty erm how do I say this I searched up dick size for 13 year olds mine just grew a bit earlier so anyway it was like 1 am me and this dude we were watching movies and hes like wanna watch porn? so we watch porn and my big brain says wanna do a jackoff competition? who can finish later wins full jacking So we both whipped our dicks out and jacked to some blonde chick I won but it was so cringe to think about you ever done some dumb shit before? -nope, can’t say I have but also damn 13 y/o’s 84) I like country music. -neat 85) I simp for 500+ fictional characters -simping for fictional characters is better than simping for irl people 86) I have a chastity fetish -dang 87) I... I... Fuck it, I didn't read the terms and service conditions >~< -does anyone ever? >~< 88) I have an odd attraction to creepy horror-romance stories that I don't think is good for me -you do you boo 89) i am the horny police. I SENSE HORNY IN ONE OF THESE SECRETS, PUT YOUR HANDS UP -if you sense it now wait till later secrets, my god 90) Donald John Trump (born June 14, 1946) is an American politician who was the 45th president of the United States from 2017 to 2021. Before entering politics, he was a businessman and television personality. Born and raised in Queens, New York City, Trump attended Fordham University for two years and received a bachelor's degree in economics from the Wharton School of the University of Pennsylvania. He became the president of his father Fred Trump's real estate business in 1971, which he renamed The Trump Organization; he expanded the company's operations to building and renovating skyscrapers, hotels, casinos, and golf courses. Trump later started various side ventures, mostly by licensing his name. Trump and his businesses have been involved in more than 4,000 state and federal legal actions, including six bankruptcies. He owned the Miss Universe brand of beauty pageants from 1996 to 2015, and produced and hosted the reality television series The Apprentice from 2004 to 2015. Trump's political positions have been described as populist, protectionist, isolationist and nationalist. He entered the 2016 presidential race as a Republican and was elected in an upset victory over Democratic nominee Hillary Clinton while losing the popular vote. He became the first U.S. president without prior military or government service. His election and policies have sparked numerous protests. Trump made many false and misleading statements during his campaigns and presidency, to a degree unprecedented in American politics. Many of his comments and actions have been characterized as racially charged or racist. During his presidency, Trump ordered a travel ban on citizens from several Muslim-majority countries, citing security concerns; after legal challenges, the Supreme Court upheld the policy's third revision. He enacted a tax-cut package for individuals and businesses, rescinding the individual health insurance mandate penalty of the Affordable Care Act (ACA). He appointed Neil Gorsuch, Brett Kavanaugh and Amy Coney Barrett to the Supreme Court. During the COVID-19 pandemic, he downplayed the threat, ignored or contradicted many recommendations from health officials, and promoted false information about unproven treatments and the availability of testing. In foreign policy, Trump pursued an America First agenda: he renegotiated the North American Free Trade Agreement (NAFTA) as the United States–Mexico–Canada Agreement (USMCA) and withdrew the U.S. from the Trans-Pacific Partnership trade negotiations, the Paris Agreement on climate change and the Iran nuclear deal. He imposed import tariffs which triggered a trade war with China, moved the U.S. embassy in Israel to Jerusalem and withdrew U.S. troops from northern Syria. He met three times with North Korean leader Kim Jong-un, but negotiations on denuclearization eventually broke down. A special counsel investigation led by Robert Mueller found that Trump and his campaign benefited from Russian interference in the 2016 presidential election, but did not find sufficient evidence to press charges of criminal conspiracy or coordination with Russia. Mueller also investigated Trump for obstruction of justice and his report neither indicted nor exonerated Trump on that offense. Trump later pardoned five people who were convicted as a result of the Russia investigation. After Trump solicited Ukraine to investigate his political rival Joe Biden, the House of Representatives impeached him in December 2019 for abuse of power and obstruction of Congress. The Senate, after refusing to hear witness testimony, acquitted him of both charges in February 2020. Trump lost the 2020 presidential election to Biden, but refused to concede defeat. He attempted to overturn the results by making false claims of electoral fraud, pressuring government officials, mounting dozens of unsuccessful legal challenges and obstructing the presidential transition. Hours before Congress was to tally the electoral votes on January 6, 2021, Trump rallied his supporters. After he exhorted them to march to the Capitol, they then stormed it, causing five deaths and forcing Congress to evacuate. Seven days later, the House of Representatives impeached him again, for "incitement of insurrection", making him the only federal officeholder in American history to be impeached twice. -ngl I didn’t read all of that but seem like u got em faxxx and we’re going to end it on that, there are now 131, hold ur horses
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews. Price will contain the U.S. PlayStation Store link to the game. 1. Hayfever
Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I don't expect everyone to love this game, but I have to agree with the one other guy who played it that gave it a 9/10. After putting 25+ hours into it, I am still eager to replay it soon.
Completion Time: ~8 Hours
Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your trophy completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observation skills and take a little more digging to find. The platinum trophy is a fair and rewarding challenge that took me about 25-30 hours to get.
Description: Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry. There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. Getting the platinum trophy is somewhat difficult.
Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
Completion Time: ~2 Hours
Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's a trophy for completing New Game+ and some other fun trophies. Unfortunately, like many early generation indie games, this one has no platinum trophy.
Description: This game revolves around using two square characters who fling themselves from one end of the room to the other to reach an exit. You must position yourself in such a way that you use each character's body to get around the level. Each world introduces a new mechanic to keep things fresh. The whole game is played only using the two analog sticks (the d-pad and face buttons work, but the two analog sticks are best, in my opinion). It can also be played in local co-op, however with how often you have to fling yourself around, coordinating the correct movements to the other player would be exhausting, and it is easier to experiment yourself.
Completion Time: ~3.5 Hours
Extra Content: There's really no extra content, but $4 for what's almost a 4 hour game isn't bad. There is an easy platinum trophy however.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game. The few trophies are relatively easy to obtain. There is no platinum trophy for this game.
Description: Daggerhood's main hook is the use of its sword teleportation mechanic. You throw your sword with a button, and you press the same button again to teleport to where the sword is. While this is a mechanic that has been seen in some Metroidvanias, I haven't seen a tight, linear 2D platformer make use of this mechanic before. Each level has a number of collectibles and some small side sections as well, but for the most part the path to the finish is clear - it's just the execution that's the tricky part. Add in teleportation portals to make things even trickier.
Completion Time: ~2.5 Hours
Extra Content: As this is a Ratalaika Games published game, the platinum trophy only takes about 1-1.5 hours to achieve. You can get it well before you even finish the game, which is a shame because the game had all the makings for a fun platinum trophy. There are tons of collectibles in each level, and each level records your time. So there is a lot here to extend to the playtime.
Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
Completion Time: ~4 Hours
Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the trophies give fun challenges to extend the life of the game. Unfortunately there is no platinum trophy for this game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting the platinum trophy can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy, with the second one due later this year.
Completion Time: ~6 Hours
Extra Content: There are some collectibles you can go back for, but not a whole beyond that. Unfortunately there is no platinum trophy for this game, and you'll probably get most of the trophies - if not all, except the collectibles one - on your first playthrough.
Description: Reverie is a mix between Zelda’s gameplay, Earthbound’s aesthetic and humor, and a New Zealand folktale – the legend of Maui and the Giant Fish. Instead of the more traditional sword and shield style fantasy, Reverie instead opts for items and tools a modern boy is more likely to find in his possession, like a cricket bat, a yoyo, and a nerf gun. Similarly, the first dungeon is grandpa’s basement, where you’ll square off against a giant hedgehog and a tumble dryer. That said, the game does get more fantastical with the last two locations, particularly the last one. It’s a relatively easy game overall, though the fourth and especially fifth dungeon offer up a moderate challenge. The indie scene has produced a lot of Zelda-like games in recent years, but this is the only one I know of that isn’t your standard medieval fantasy.
Completion Time: ~5 Hours
Extra Content: There are feathers to collect, mini games to play, and a combat focused bonus dungeon to beat. That said, a lot of this stuff is easy to stumble upon in the main quest, so you’re probably looking at about two or three hours’ worth of content after beating the game to complete everything and get the platinum trophy.
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting the platinum trophy is fairly difficult.
Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of trophies. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
Completion Time: ~4 Hours
Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. As far as trophies are concerned, the platinum trophy is very difficult to obtain. If you like an extreme challenge, this one's for you.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The trophies are very difficult, and many ask you to beat a boss without taking a single hit.
Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
Completion Time: ~4 Hours
Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. The platinum trophy requires every ending and a few other things but is pretty easy to get if you use a guide.
Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
Completion Time: ~2. Hour Completion Time*
Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting the platinum trophy is fairly easy.
Description: A Tale of Paper takes direct inspiration from Little Nightmares, sporting the same sideview camera angle and minimalist narrative. It’s a little less creepy and has the interesting twist of transforming into a variety of different origamis on the fly: from a little alien creature, to a frog, to a ball, to a paper airplane, etc., all with the push of a button. You’ll use a combination of different origami shapes to overcome the obstacles in the area, and you’ll be accompanied by some gorgeous sceneries in the process. The gameplay is pretty easy in both its platforming and puzzles, making it an easygoing, movie-esque kind of game. While the story is minimalist, it results in a satisfying conclusion, and it really feels like you’ve been through quite a journey even with the short runtime. The game evokes the feeling of being a tiny specimen in a larger-than-life world – Toy Story 2 is probably the most apt comparison I can make. Outside of Little Nightmares, I haven’t played another game quite like this.
Completion Time: ~1.5 Hours
Extra Content: I got seven of the eight origami collectibles in my first run-through. The trophies also only offer a few extra things to do, but I’d recommend reading the list of trophies before you play the game if you want to get the relatively easy platinum trophy.
Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
Completion Time: ~1.5 Hour Completion Time*
Extra Content: There are 180 choice points and 7 different endings. There is a platinum trophy, and I only got 4 out of 21 of the trophies on my first playthrough. There are a number of different routes to take with the game.
Description: SINNER: Sacrifice for Redemption is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon. The trophies task you with a few things you have to pull off in battles, and the platinum trophy is pretty easy to obtain.
Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
Completion Time: ~7 Hours
Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting the platinum trophy is extremely hard and I believe is at 0.1% completion.
Description: Neon Drive is a challenging rhythm game with a synthwave aesthetic and appropriately matching music. The objective of the game is to evade the obstacles coming at you by transitioning between four lanes at the right moment using either two of the face buttons, D-Pad, or shoulder buttons. Personally I found the shoulder buttons worked best. The game will occasionally transform you into other vehicles that mix the gameplay up a bit - one notable example is when you turn into a plane and transition between eight lanes in a 360 degree orientation. There are only eight levels that are all about three minutes in length if you were to beat them with no deaths, with two checkpoints and two health points that regenerate between checkpoints. While this all sounds very generous, most of these levels will still take you dozens of tries, though the life reset is almost immediate so you can get back into the action right away.
Completion Time: ~3 Hours
Extra Content: There are two harder difficulties, an endurance mode that sees how long you can go without dying, a free run mode that allows you to play through the game without reset (only unlocked after beating each level), and online leaderboards. The trophies are very hard to get, and there is no platinum trophy.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Bleep Bloop. Have you played any of these games? What are some other overlooked single player indie games? If you’re looking for more indie games to play, see my post here:
There are also some links within the first link that discuss indie local multiplayer games as well. Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again. Details About the List I'm going to order them according to Metacritic Critic Ratings. Steam is the only one on the list with all 10 games featured (Steam has 10 of them, Switch has 9 of them, PlayStation 4 has 7 of them, and Xbox One has 5 of them), but the Switch gets more reviews than the other platforms, so I will it use the Switch version of all the games for their review scores, except #8, where I will use the Steam version, since that’s the only version of it available. The two bottom games have pretty low critic ratings (60% with 1 Critic Review and 53% with 2 Critic Reviews). I personally disagree with the low scores of these two games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews. Currently 9 of the games are on sale on Steam right now, and 5 of them are on sale on Switch. None of them are on sale on the PlayStation 4 or Xbox One at the moment. For the purpose of this post, I’m just going to stick with saying “achievements” and “getting all achievements” instead of “trophies” and “platinum trophy” since Steam has all 10 games on the list. You can basically substitute these with “trophies” and “platinum trophy” if you’re a PlayStation gamer. I will make mention of the two games on here that don’t include a platinum trophy however. Platforms will include a link to the U.S. store page of the game for each platform. Price is in U.S. dollars. 1. Ultra Hat Dimension
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting all the achievements can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Bot Vice follows Erin Saver through a dystopian world with anthropomorphic animals and a 1990s arcade aesthetic, complete with cheesy dialogue and an announcer that shouts your item pickups with enthusiasm. Each level takes place on one screen and tasks you with defeating waves of enemies while minimizing damage to yourself. You are always locked behind a barrier at the bottom of the screen and are only able to move left and right. In terms of move set, you have a number of different guns and projectiles, your saber, your roll, and you can duck behind cover to make it through each level. Parts of the barrier can be destroyed, leading to gaps where normal enemy fire can reach you. Weapons and powerups will spawn from hitting a certain type of enemy that you’ll then have to pick up from where they land. The gameplay is fast paced and allows you to unleash a heavy amount of firepower on some very big foes. The levels are all short but will likely take a number of attempts to complete, as there is a lot to take account of on screen. Nearly every level has a mini boss appear at the end, with a main boss featured after every five levels. At the end of every level, you’ll be rated based on your completion time and health points remaining. I only got a few high ratings on my first time through, so there’s an additional challenge there if you want an A rank on every level.
Completion Time: ~3.5 Hours
Extra Content: Beating the main campaign unlocks an additional 25 levels – this is on top of the 25 bridged together in the main campaign. Getting all achievements is somewhat difficulty, as you must beat all 25 levels in the main campaign with at least an A rank.
Description: Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry. There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun.
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match.
Description: Golf Peaks is a card-base puzzle game that plays nothing like the actual sport of golf outside of getting a tiny ball in a hole. Instead you’ll choose your moves by using the cards at the bottom of the screen. They have different numbers and trajectory that result in hitting the bar different distances and different heights. You aim the ball up, down, left, or right, and then select the card you want to use. There are a number of different tiles that have their own effects that you have to account for. Ramps, for example, will force your ball down unless you’re able to have your ball travel to the top in one move. There were a number of times when I thought I had tried every solution just to finally find the right solution. The minimalist visual style and relaxing music service the game’s simple but engaging premise. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: There are three extra levels in each world which will add about another two hours of game time, as they are typically harder than the nine levels found in their respective world. Getting all achievements requires beating all regular levels and bonus levels, plus finding a secret in the credits section.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game. You can also try to outdo your previous score(s). The few achievements are relatively easy to obtain. There is no platinum trophy for this game.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There are motion controls for the boss fights exclusive to the Switch version of the game. There’s also an Arcade Mode that lets you replay boss fights and some collectibles to find. The achievements are very difficult, and many ask you to beat a boss without taking a single hit.
Description: Primal Light follows an alien caveman through a mostly linear series of 10 levels and 10 bosses. There are some hidden paths that lead to health and health potion upgrades, charms, and lives, with usually a challenge between you and the collectible. Charms grant passive effects, like boosting strength after taking a hit from an enemy, and allow for some player choice – there are 12 of them but only two can be wielded at a time. Health potions function similarly to Estus Flask in Dark Souls, in that they regenerate upon death, and finding the right time to use one is a game in itself. As you progress through the game, you get a few mandatory upgrades to your moveset that allow for slightly more complex platforming. The game dons a 16-bit aesthetic but controls feel modern and smooth. You can attack in four directions, and your character has some midair control. Bosses are a particular highlight, both in the visual department and from a gameplay standpoint. There is a lives system, so losing all of them at the end of a level or boss will put you back in the beginning. This is only for the two harder difficulty options – the easiest difficulty option has lives disabled. That said, I played on Normal Mode and only got one Game Over for about three to five of the levels. There is some future DLC planned for the game that will add more levels.
Extra Content: I only got 7/12 charms on my first playthrough, so there are likely a few secrets to go back for. Outside of that, if you played it on one of the lower difficulties you can try your hand at Hardcore Mode. The achievements ask you to do challenging things to get 100%, like collecting all upgrades, beating the game without dying once, and beating Hardcore Mode without using any Continues.
Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
Completion Time: ~2.5 Hours
Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter, and there are certain achievements associated with getting a good score. Getting all achievements isn’t too difficult, but you’ll probably need a guide for some of the secrets.
Description: Neon Drive is a challenging rhythm game with a synthwave aesthetic and appropriately matching music. The objective of the game is to evade the obstacles coming at you by transitioning between four lanes at the right moment using either two of the face buttons, D-Pad, or shoulder buttons. Personally I found the shoulder buttons worked best. The game will occasionally transform you into other vehicles that mix the gameplay up a bit - one notable example is when you turn into a plane and transition between eight lanes in a 360 degree orientation. There are only eight levels that are all about three minutes in length if you were to beat them with no deaths, with two checkpoints and two health points that regenerate between checkpoints. While this all sounds very generous, most of these levels will still take you dozens of tries, though the life reset is almost immediate so you can get back into the action right away.
Completion Time: ~3 Hours
Extra Content: There are two harder difficulties, an endurance mode that sees how long you can go without dying, a free run mode that allows you to play through the game without reset (only unlocked after beating each level), and online leaderboards. The achievements are very difficult. There is no platinum trophy for this game.
Special shoutout to Valfaris which is my favorite game on the list and, again, one my favorite 2D run & guns ever. Have you played any of these games? What are some other overlooked single player indie games?
There are also some links within the first link that discuss indie local multiplayer games as well. Introduction We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games once again. Details About the List I'm going to order them according to Metacritic Critic Ratings. Two of the games towards the bottom have a pretty low rating that I personally disagree with, but it's only fair that you hear from more than just me. I’ve also selected a music track I enjoyed for each game for all you audiophiles out there. Price will include a link to the U.S. store page of the game. Price is in U.S. dollars. 1. Ultra Hat Dimension
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: There is no additional content, but you can go back and replay any stage you wish.
Description: Bot Vice follows Erin Saver through a dystopian world with anthropomorphic animals and a 1990s arcade aesthetic, complete with cheesy dialogue and an announcer that shouts your item pickups with enthusiasm. Each level takes place on one screen and tasks you with defeating waves of enemies while minimizing damage to yourself. You are always locked behind a barrier at the bottom of the screen and are only able to move left and right. In terms of move set, you have a number of different guns and projectiles, your saber, your roll, and you can duck behind cover to make it through each level. Parts of the barrier can be destroyed, leading to gaps where normal enemy fire can reach you. Weapons and powerups will spawn from hitting a certain type of enemy that you’ll then have to pick up from where they land. The gameplay is fast paced and allows you to unleash a heavy amount of firepower on some very big foes. The levels are all short but will likely take a number of attempts to complete, as there is a lot to take account of on screen. Nearly every level has a mini boss appear at the end, with a main boss featured after every five levels. At the end of every level, you’ll be rated based on your completion time and health points remaining. I only got a few high ratings on my first time through, so there’s an additional challenge there if you want an A rank on every level.
Completion Time: ~3.5 Hours
Extra Content: Beating the main campaign unlocks an additional 25 levels – this is on top of the 25 bridged together in the main campaign.
Description: Golf Peaks is a card-base puzzle game that plays nothing like the actual sport of golf outside of getting a tiny ball in a hole. Instead you’ll choose your moves by using the cards at the bottom of the screen. They have different numbers and trajectory that result in hitting the bar different distances and different heights. You aim the ball up, down, left, or right, and then select the card you want to use. There are a number of different tiles that have their own effects that you have to account for. Ramps, for example, will force your ball down unless you’re able to have your ball travel to the top in one move. There were a number of times when I thought I had tried every solution just to finally find the right solution. The minimalist visual style and relaxing music service the game’s simple but engaging premise. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: There are three extra levels in each world which will add about another two hours of game time, as they are typically harder than the nine levels found in their respective world.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game.
Description: This comes from the creator of Cave Story and is even considered a spiritual successor by some, though it drops the Metroidvania qualities in favor of purely linear progression. While a lot of indie games opt for the NES aesthetic, Kero Blaster feels really authentic in this regard, in both its presentation and its soundtrack. While Kero Blaster plays like most run & guns, there’s a little more platforming in the second half of the game. The weapon selection is particularly noteworthy, with each gun certain strengths and weaknesses in different scenarios. The bubble has a downward arc and works on water surfaces, while the base weapon is a straight line of projectiles. Coins are the main collectible and allow you to purchase weapon and health upgrades in the shop. So even if you lose all your lives, you’ve still made some progress towards your next upgrade. That said, I only got a game over once per stage with the exception of one stage where I got two game overs.
Completion Time: ~3 Hours
Extra Content: The extra difficulty options mixes things up with enemy placement and even new stage layouts for a fresher second run.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There are motion controls for the boss fights exclusive to the Switch version of the game. There’s also an Arcade Mode that lets you replay boss fights and some collectibles to find.
Description: This is a 3D platformer that reportedly takes inspiration from both MediEvil and Jak & Daxter: The Precursor Legacy. There’s about equal amounts of platforming and combat in this game. While the combat is relatively simple, you’re given a variety of weapons that all feel unique. The levels have a good amount of variety within them – you’ll jump between ships on a ferry ride, ride an undead horse through the sky, play a few mini games as a headless Jack, and fight a boss at the end of each of the six levels. Both the combat and platforming are relatively easy – platforms are typically large and Jack has an edge grab that helps tremendously, and smashing the many destructible objects around the levels increases your health. This game takes the linear adventure approach, with a number of collectibles sprinkled throughout the levels: crow skulls, presents, and gramophones. Some areas are more open and allow you to choose the order in which you do certain tasks. The game has a decent amount of dialogue in it, which does an effective job of giving some character to Jack, his two animal companions, and the rest of the cast. The visuals and soundtrack are particularly great, especially if you’re into Halloween themed media.
Completion Time: ~4 Hours
Extra Content: There’s collectibles to back for – I got about 2/3 of the collectibles on my first playthrough – skins to unlock – which are purchased with the collectibles you find in the levels – and you get to start a second playthrough with all the weapons already unlocked at the beginning. You’ll also be able to return to any level you want via the level select menu.
Description: SINNER: Sacrifice for Redemption is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon.
Description: Reportedly inspired by obscure Japanese games from the late 1980s and 1990s, Tamashii blends puzzle platforming together with an oppressive atmosphere. The introduction starts with the character being willed into existence by a godlike character that tasks him with destroying the macabre forces that have taken control of and corrupted his chambers. Your character is able to spawn three inanimate clones of himself which is the primary source for most of the platforming and some of the boss fights – you’ll use them to trigger switches and open up new paths. There’s about an even mix of puzzle solving and platforming, and there’s a whole eight bosses in this short adventure (though one is a secret) that are probably the most visually interesting moments in the game. The creatures and backgrounds are effective in selling the dark presentation of the game. The difficulty is about average – maybe slightly easier than most indie puzzle platformers. There is a sequel currently in the works.
Completion Time: ~2.5 Hours
Extra Content: There are a few obscure secrets to discover. You can also play through the chambers again with a score meter.
Description: The Long Return follows an orphaned cub who retraces his steps from the last journey he took with his mother, with backstory told via memories from the past shown in the world. It’s light on story but has a satisfying conclusion. The gameplay involves some light platforming, light exploration, and a lot of puzzle solving. There are environmental puzzles, as well as puzzles that take place on a grid disconnected from the world of the cub – think The Witness or BioShock’s hacking puzzles. The game is mostly linear, with one open level in the middle that takes up about half the game’s length. There are collectibles in the form of gems that allow you to buy hints to puzzles. At the end of each level, the game will tally your deaths and gems collected over total number of gems in the level. The game’s platforming is fairly basic, and most of the puzzles are relatively easy. The game has a polygonal look that gives it a unique flavor, and the soundtrack evokes a sense of adventure.
Extra Content: You can replay the game to collect all the gems, but there is no level select menu.
21 knives, mostly customs, some production (GiantMouse, Spyderco, Chaves, QuietCarry, CRK, Shirogorov, Strider, Les George, Ed Cope, Anso, Dervish/TAD, Kingdom Armory, SG Knives, RMJ)
Gents, First off, happy Thanksgiving. Hope all y’all are happy and healthy this holiday. I can only carry one knife a day, and over the past couple months I’ve found a few “home run”, all-time-great knives for me that I want to carry all the time. Which means about half my collection, including some really lovely pieces, is not getting carried at all. So it’s time to sell em. NOTES Everything here is priced aggressively. I’m more interested in getting these out of my hands into good homes than I am squeezing every dollar I can out of em. If we’ve worked together before, or you want multiples, message me! Looking to sell. The only things I will consider trades for are John McNees, John Gray or Ed Cope Customs. Last note: Shipping on Monday. I have commitments all weekend that prevent me from getting to the post office. I will probably have things packed before then, but they won’t be on the road til then. Y'all, I'll be cheffin, eatin and with family until about 8PM PST, so I'll be checking timestamps when I get back for the most part. I WILL get back to everybody, so please, if I don't get back to you right away, don't be too concerned! Remember, clear yolos take precedent over offers / asking questions. Thanks! ALBUMSFoldersFixies KNIVES
I love love love LOVE the way this guy looks and feels, but I simply don't like the Insingo blade shape for my needs. I've got a DLC Tanto Inkosi coming, otherwise I couldn't bear to part this one. Even then, priced close to MSRP (has been lightly used, carried a couple times) just because I've gotta get some decent cash to part with it.
Bought off this post, second F95T I've owned and this was the better example. Great action, as expected, and other than the marks noted in the previous post, looks and feels pretty darn new. I may not have the box and card anymore, I'll have to look. The F95T is an amazing blade, but I like my flippers smaller than this one.
The only hype knife drop I've ever been lucky enough to get in on. Super-limited MonkeyEdge AR .75 in 3V, probably one of the toughest folders you'll ever find. Kills me to sell it, but my 3V Demko has always been the one I've grabbed. Unused except for a couple tests BUT there's some surface rust on the engravings. Haven't tried to do anything about it, it might scrub right off.
Can't believe I'm selling this, but as much as I love this knife, I don't carry it. Newer version of the VECP (from this year) running on bearings, extremely smooth action, and a blade that cuts and cuts and cuts. Would make an incredible workhorse. Has been carried like, twice.
Gorgeous knife from the Tom Mayo protege...3.5ish inches of Vegas Forge dammy, old-school-smooth action, literally faultless construction. Only problem is the beautiful mirror edge on here right now is literally dull as a brick, so it'll need sharpening before it gets used. Green schmutz is a brief attempt to strop it, which lasted about 3 seconds before I realized I don't know what I'm doing. I don't think it did a darn thing to the blade.
Lightweight utility EDC from Jens Anso with really interesting patterned G10 handles. This isn't a "hard use" blade, but the sheepsfoot profile comes down to a screaming sharp edge that glides through most materials. Never thought I'd sell this one, but I've got another Haddock on the way from ens, don't need two, and I haven't been reaching for this as much as my various tantos. That said, if this one doesn't sell at this price, I'll keep it and just sell the new Haddock when it comes in.
Just about new from Jens, carried once. The blade shape just doesn't work for what I need from a friction folder. Faultless construction, SUPER slicey blade, bronze gives it a little heft. Just a gorgeous, gorgeous piece. Would cost you $1050 to order the same build from Jens direct.
Similar to the other, gorgeous piece, but I just don't have enough use cases for it. Really interesting little pattern on the CF, super useful blade shape. If this one doesn't sell at this price or close to it, I think I'll just keep it for now.
Nearly new, 1 of 3 in the world. Carboquartz and marbled CF scales, super-drop-shutty, huge-ass 20CV blade running on bearings. Not the sharpest thing in the world, but it's not meant to be. WAY lighter than it looks, would probably be a great semi-outdoors user knife.
Somebody buy this fucking custom, seriously. $1500 table price, Hugin dammy with copper bolsters. Chonky. Only downside is the blade is super thin BTE but not all that slicey. With a bit of sharpening work, should make for an exceptional EDC. Some small marks near the front of the blade from light use.
Got in a trade, lighter-than-it-looks, super flicky full custom from an Indonesian maker. Seen a lot of building hype around this guy, and it's earned...this thing rocks and would make a great EDC. Blade shape is like a bigger Sebenza flipper.
All 3 fixies are in one video. Nearly-new-but-for-some-kydex-scuffs lightweight RMJ hawk in the limited "Explore More" colorway. Super cool little piece that I thought would be a nice "shop axe"...cept I don't have a shop, and what do I need a shop axe for.
Such a hype-y little piece, but it's for a reason...this little mouse is as close to indestructible as anything you'll hold in your hands. Enjoyed having it around, but never used it, so I'll pass it on.
This thing is just MEAN. S35VN, from the drop either this year or last year, forget exactly when. I'm second owner, but I never used it, and I don't think the last guy did, either. Probably not much you can't do with this guy...stab, pry, maybe even cut! Cord-wrapped handle is super comfortable. Never used.
Recently bought off here, it ABSOLUTELY lives up to the hype. Action, ergos, blade shape are all exceptional. GM killed it. Hasn't been used by me cept for a couple cut tests.
Got lucky enough to score one of these from BHQ. Like the Grand, totally lives up to the hype. Surely will be a perfect EDC, and the action is smooooth. Really really nice piece.
Best blade for the price in my collection. WICKEDLY sharp, will bite you if you're not careful. As secure in the hand as anything I've ever used, and the blade shape works exceptionally well for most EDC. Can't recommend the PPT enough.
The knife that really put QC on the map, in the boldest and most practical of colorways. Was carried a few times, loved how slicey this blade was, but hasn't seen pocket time since I got my Terrain365 Mako. This one is lighter and slicier, though.
Another EDC monster from GiantMouse, wonderful little sub-3" flipper that thumb-rolls great, too. More useful than I ever thought it was going to be, and I like the extra heft the bronze gives it.
Strider's new-ish chonky boi. Similar blade length to an SNG with bigger, bulkier, full-Ti handle. Really cool, and I'd be keeping it if I didn't have two SNGs...but I do, so out it goes. Still needs to be broken in.
Gorgeous flipper from Jens with, like all his other work, an exceptionally useful and slicey blade shape. Note, typical for Jens, it also has an extremely strong detent and lockbar tension, so you gotta keep your fingers off the lockbar to launch it...but if you do, it FLIES out. Not drop-shutty, more smooth and even. Here in his gorgeous "cuprum" finish, which is greey with hints of blue and bronze...it's like nothing else out there, and the micro milling completes the look.
No idea what market is for these things these days, so don't yell at me if I'm off. Lightly used, fantastic grind, little bit of rust-lookin stuff in the thumbhole. Beautifully broken in.
CMV: Advertisements are horrid and should go away.
/begin{second edit} because i'm sick of talking about capitalism. assume, (regardless of implementation) a basic post-scarcity economy, everyone's basic needs of housing, food, clothing, healthcare are covered. money can still exist, but is no longer necessary for life. I have gotten to the understanding that we live in this flawed society. but are these things necessary outside of corporo-capitalism? /end{second edit} yeah yeah, everybody hates ads, but here's a perspective you might not be privy to. I'm fairly poor. there are people wil less than I, certainly with less privilege (am white, male and have a college degree), but i dont got the dough. lets do a quick check-in on what ive spent money on recently: groceries, loan payments, medicine, loan payments, more food, gas, aaand loan payments. oh look i bought some bagels as a treat one day. capische? aight moving on. I dont just hate advertisements because theyre intrusive or annoying. I hate em because they dont give a shit about me. for all the data commerce that occurs- TLDR(esearch): invading privacy in order to try and show me more relevant ads- the ads that google (or twitter or reddit or etc etc.) show me are still so hopelessly off base. Yes, i'm interested in robotics, but, No, I dont want to buy an industrial grade cnc mill. Oh look, i spent a large amount of money replacing my broken laptop, no i would not like to buy another computer. I have no disposable income and i'm a fucking socialist why are you showing me ads for online casinos/lotteries and donald trump!? this is when I realized that none of these ads are targeted at me. theyre targeted at a facsimile of me who has money. someone who generates the same data, but their card wont decline. and that insults me more. Because, as far as I understand, there is one valid reason for ads to exist: to spread word about a service that otherwise, people might not know about. Again, i commit concessio on that, there might be another valid reason, but keep in mind, i am a socialist, so dont try and convince me with capitalist/corporatist stuff. not here to argue about capitalism, just tellin ya which arguments are not gonna work. now another reason Ads grind my gears so intensely is that when i use almost any service, i have to ask myself "alright, how are these troglodites making money off of me - whats their business model?" and it poisons almost every seemingly nice thing. I cant listen to people opine on something without being solicited to buy a particular brand of underwear. nothing is done for the art. nothing can be. because the art doest pay the rent. edit: I have heard and do reject the concept of ads "paying for free services" as the open source/open hardware community is a strong one. youtube was originally without ads, it was only when google got involved that it was even commercialized. no. I am more arguing that services should not be required to make money in order to survive, and that we, as a society, should merely arrange for these services to exist. (welcome to socialism)
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Introduction
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