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[BF5] Some thoughts on Battlefield 5 Multiplayer Maps ( and suggestions for improved content)
Being a history nerd I have quite a strong interest in how Battlefield 5 portrays what is arguably one of the most important wars in human history. I've been continually left feeling a bit perplexed about the content choices that have been made and how to represent the conflict. There's glaring omissions and weird additions that just don't sit right with me and arguably make for a worse gaming experience. I've read somewhere that the intention is to release maps and DLC chronologically, which is why the multiplayer maps depict the early years of the war, roughly 1940-41 it seems. I don't think this has been the best idea though- it means that on release (which is the most important content release) you're missing a lot of iconic content (D-Day, Stalingrad, Kursk, Operation Market Garden etc) that would draw players into buying the core game. You'd think then that given the self-imposed chronological restrictions, you'd want to at least choose iconic events from 1940-41, but I find it odd they've missed Dunkirk (which would have lent itself well to an operations map) and instead they've fictitiously inserted the British into Rotterdam and fighting through the Netherlands. Twisted Steel looks like they didn't have the patience to wait until the 1944 Market Garden DLC and so they have British paras fighting over "French" bridges which look suspiciously Dutch . By going chronological in the DLC order, it also means they're going to get really congested come 1944, because the intensity of the war varied each year- In 1939 relatively fuck all happened aside from the Invasion of Poland, and 1940 was largely the Wehrmacht taking a summer holiday in France. It's only really in 1941 when things really kick off, rising in intensity until 1944 and declining in 1945. Now, I think DICE have good intentions in wanting to portray "unknown" or "forgotten" conflicts in the war, which seems to be what they're doing here especially with the announced Invasion of Greece content map- but gamers want and expect a WW2 game to include iconic, famous content in a WW2 game. It should be perfectly possible to do both. By releasing multiplayer maps with a chronological theme, DICE are shooting themselves in the foot because they're missing content that draws gamers to play WW2 games and its even forcing them to make stuff up (Rotterdam) in order to get enough content in. If it was up to me, I'd do the whole multiplayer DLC release geographically rather than chronologically. Here are some suggestions for map ideas that I believe would have made for a much stronger BF5 release with more appealing content: Vanilla/Initial Release: Western Europe "Operation Dynamo": Dunkirk Evacuation (UK v Germany, excellent for operations map) "Blitzkrieg": Fall of France (UK V Germany, large vehicle focused tank map) "Operation Overlord": D-Day landings (US V Germany- attacking players on operations have choice of parachuting in or going in via landing craft) "A Bridge too Far": Operation Market Garden (UK V Germany- basically the Twisted Steel map only i'd make it more urbanised) "Hurtigen Forest": Battle of the Bulge (US V Germany, winter-forest map akin to Argonne Forest) "Fall of the Reich" Crossing the Rhine (US V Germany, map similar to Amien but set in Germany) That in itself would give the game itself a solid-start with core-content that I think would be more appealing to gamers. They'd also be three distinct factions which would allow for greater faction based customisations) I'd then also release the following DLCS: 1: Eastern Front: Featuring Operation Barbarossa (rural tank map) Siege of Moscow (winter snow map) Stalingrad, Kursk (mega tank battle) and "Downfall", depicting fall of Berlin- intense urban combat, featuring subway combat akin to Metro) 2: "Ring of Fire" War in the Pacific: Featuring Fall of Hong Kong (urban map) Guadalcanal (airfield map) Okinawa (bunkecave network clearing Fort de Vaux style) Burma (Argonne Jungle) and obviously Wake Island. 3: Mediterranean: Featuring El -Alamein (desert tank battle) Crete (Parachute grand operations map) and Monte Cassino (German forces defending a castle on hill) 4: Partisan: Guerrilla fighters versus German occupiers- ideas include Warsaw Uprising, Yugoslavia (mountainous rural map) Paris, Norway and Russia) 5: "Extras": Ideas include depicting British commando raids on German U-Boat pens, Soviet invasion of Manchuria, Liberation of the Philippines- perhaps some Chinese maps and a new China faction. Some of the DLC's would introduce specific factions (Russia, Japan, Partisans)- Potentially the US Marines and ANZAC forces could be treated as a separate factions as well. There's lots of other issues with BF5 of course, but if they'd got the map location settings right I think it would have made for a stronger initial release.
How I would have handled a WWII Battlefield Game's setting
So this is all about the setting and locations, which a lot of people have commented on. First off, I would title BFV differently, because there would be 2 games instead of one: Battlefield V-E (Victory in Europe) would launch 2018, Battlefield V- J or A (Victory in Japan/Asia) would launch in 2020. All things considered, these were two very different wars and the games would each focus on different aspects and even have their own mechanics. They retain the same V marking because they share the same time period, but obviously differ in setting. IE, the pacific saw a lot of guerrilla tactics, so gimmicks and mechanics based on this could be implemented. There would also be full-scale naval and air battles. In Europe, you would have large vehicular tank battles with little to no focus on naval engagements, and maybe only an air supremacy mode focused on the battle of Britain. The map lineup for each game would end around 30 maps- you could involve lesser known battles alongside ones we already know. I'll include a question mark for anything that could be considered expendable to make room for other maps. There could be: The invasion of Poland (?) 1 Rotterdam map that brings back levolution from BF4. Basically, halfway through the game just have bombers come and seriously fuck with the existing Rotterdam map so you have to continue fighting but with many destroyed buildings and changes to the game. saves one map. Norway x1 Fall of France, 2 maps one tank focused Dunkirk Air map for the battle of Britain with objectives for the Germans to bomb. Crete Greece proper North Africa 2 or 3? (focus one on tanks) Sicily ? Italy proper (IE monte cassino)? Normandy (if they want to go with lesser known, then they could do Gold, Sword, Juno, or Utah- especially given the vehicles that actually made it to the beach in these sectors) (or pont du hoc). Caen Market Garden (IE twisted steel) Battle of the Bulge (can be focused on tanks) Invasion of Germany Castle Itter because fuck it Or switch out any ?'s with more lesser known battles to get to about 20 western front On the eastern front: Operstion Barabarossa x2 Moscow or Leningrad (both are cities so pick one) Sevastapol Stalingrad x2 Kursk (Tanks) Novorossiysk Berlin pick one extra lesser known battle You could also throw in 1 or 2 Winter War maps of the USSR and Finnish I feel like all the above are a nice mix of new shit and stuff we've seen before. As for the maps for BFV-J: Pick like, idk 4 battles on Mainland china (I'm not as well versed on this front) from 1937 onwards In no particular order: Burma Rangoon Malaya Philipines Wake Island Tarawa Pelilu Guadal Canal Iwo Jima Okinawa Aleutian Islands (?) Baatan New Guinea Solomon islands The Fall of Hong Kong The Fall of Singapore pick 3 even obscurer ones Naval battles focusing on ship and air combat: Pearl Harbor coral sea midway Leyte Gulf phillipine sea Java sea pick one even obscurer one Unfortunately, we won't get this kind of line up. I really was looking forward to more obscure and unknown battles but with the communities feelings on the matter I doubt Dice will decide to look at those as much. Not to mention they have both halves of the war to shove into the game.
[BFV]Will DICE Release a Roadmap for Post Launch Content?
With only two months until release, we've seen glimpses of the 3 areas BFV will include at launch. Holland (Rotterdam/Devastation), Norway (Narvik/Fjell), Africa (Halfava Pass/Foxhunt). Safe to assume those will be 6 conquest maps as well. Now there's frames of another battle with sunflowers in an open field which may be of a 4th area. This looks to be a primarily flat location in Western Europe and may possibly tie into the bridge/marsh location more wildly shown from the reveal trailer. So figure we will have 4 areas of combat featuring 2 maps from each. 8 maps total on release, for comparison BF1 included 9 at launch with Giants Shadow as a free map released 2 months after. Nivelle Nights was released as a free map approximately 6 months after that. My question is now that there's no Premium, how soon can we expect to see DICE lay out plans for post launch content? As of now there's only 2 nations and their respective battles/conflicts at launch. And these are only from the early part of the war. So is it safe to say that if some fans wish to play more iconic battles such as Omaha Beach, Iwo Jima, Okinawa, Bastogne, and Monte Cassino players might have to wait until mid 2019 at the earliest? Right now all we can do is speculate, but for BF1 the first DLC including the French (in a WW1 game...) took 6 months after launch to be released. If that's any indication to go by one surely has to question DICE's Tides of War Live Service model to see just how much and how often will receive this "free" content. Does DICE really plan to fully included all 5 major theaters of WW2 in BFV? Looking at the game as it stands now, DICE would essentially have to make 4 more BFV's to get there...
Hello and welcome to....TO READ THE REST OF THE POST PAY 15$ Nah, neither would I. Okay so in this post Im going to be talking about the possible DLC's that could be added in Bf1944. If you missed any of the other posts, here they are: Part 1; Part 2; Part 3; Part 4; Part 5; Part 6; Part 7; Part 9; Part 10
Now, I personally like what the current DLC system in Battlefield works. You pay 15$ for 5 guns, 4 maps, a new gamemode and a vehicle. But some problems arise then. What If people don't like the maps, or the gamemode or the vehicles. Then they are basically paying 15$ for 5 guns. And If one gun in the DLC is a good gun, people who dont have that DLC usually scream Pay2Win. And plus not everyone want what some DLC's are offering so they dont buy it. I heard a lot of people didn't want to buy the Naval Strike DLC for Bf4 because they didn't like the Open and big maps that they offered. So how do we fix these problems, well...In my opinion if we keep the weapons so that you can only use them in the DLC, but the DLC is totally worth 15$. , a lot of problems would be solved. So, how do we make a DLC totally worth 15$, simple! Dont make it DLC, make it an expansion pack. But not like BFBC2 Vietnam(even tho that was a full blown expansion pack, and I loved it). More of like booster packs from BF2. Here are some ideas about possible DLC:
British expansion pack Adds a new front: The African Campaign and a new British faction with everything a faction has: Vehicles
Light tank: One of the Cruiser tanks (Mk. V maybe)
Assault: Sten, Sterling, Thompson, No. II Mk. II Flamethrower
Support: Bren LMG, M-1919, VB LMG, Lewis Gun
Engineer: Browning Auto-5, Winchester-1912, M1 Garand, M1 Carbine (had to borrow from the U.S. since I dont know if the Brits even used Semi auto rifles),M1 Bazooka, Boys AT Rifle
Recon: Enfield P-14, Enfield No. I, Enfield No. IV
Handguns: Webley Revolver, Browning Hi Power, M-1911, Welrod(silenced pistol ftw)
*This weapons list comes from my idea, of which I wrote about in Part 5. If you have any other suggestions on how guns can be moved around, write them there. Maps- 4 maps in the DLC, but here are some possible maps that could be added
Torbuk- A desert city map, the Germans need to assault British positions that are guarding the city. A fierce battle starts outside the city, where Germans need to push trough several defensive lines before entering the city, and battling it out in street to street combat.
El Alamein- Another desert map, where the British are assaulting, A more of an open map that is for Vehicle combat, where air doesn't play too big of a role.
Caen- A urban map set in Western Europe. British are trying to take the heavily defended town of Caen. They get access to more units than the Germans, but the Germans get their spawn inside the city.
Essen- Another Urban map, where the two factions would battle it out inside and around the big factories and streets of Essen.
Arnhem- A map similar to Operation Market Garden that the Americans could get. This time British paratroopers are trying to capture and hold the famous Pegasus bridge.
Battle of Britain- A special map on which the Germans start on the coast of France and need to fly to the British isle(of course scaled down), and attempt to bomb factories and cities. Meanwhile the Brits are trying to shoot their bombers and fighters down. This game mode could be made to work kinda like Rush, but in the air.
Singapore- A Map where the British are up against Japan as they try to hold on to a City which is surrounded by Jungle, from which the Japs attack. A mix of urban and jungle warfare ensures.
Burma- A strictly jungle map, where the British are fighting against Japan.
Italian expansion pack Adds the Italian front and a whole new Italian faction with everything a faction gets: Vehicles
Assault: Beretta Model 38, FNAB-43, Beretta Model 1918, MP 18, MP 40, Flamethrower Modello 40
Support: Breda-30, FM 24/29, Breda M31
Engineer: M-30 Drilling, G-41, G-43(Again it appears that the Italians didnt use any semi-auto rifles, so im taking from the Germans),Panzerfaus, Panzershreck, S-18/100
Operation Husky- A Amphibious assault map where U.S. Forces are attacking Italian lines in Sicily. The Americans start on a Cruiser offshore, and then with landing crafts, transport planes and amphibious personnel carriers advance onto the shore, from which they move up and secure defensive lines before a final push into a town.
Salerno- A map full of hills, in which a game mode like King of the hill would play nicely. U.S. and Italian troops spawn on small hills and try to push towards the big hill in the middle of the map.
Anzio- A urban map, where U.S and Italian forces fight for control over key points in the town of Anzio such as a railway station. A river flows trough the middle of the town.
Senger Line- A hill map where the U.S. forces try to assault Italian lines in the Apennine mountains.
Ghotic Line- A open map where U.S. forces assault Italian defenses.
Monte Cassino- An assault map where the U.S. tries to capture the heavily defended Monte Cassino.
Resistance expansion pack Adds the Partisan and Resistance fighter faction, which could use various captured German, Soviet and U.S. gear, maps can be set in various cities and places throughout Nazi occupied Europe. Most of these maps could be infantry focused, giving the perfect playground to infantry players. Since the partisans would use gear already in the game, Ill just skip to possible map locations. Maps- Could be set in one of these countries
Poland- Most notably the Warsaw Uprising, which could be a good urban map, where Polish partisans try to defend Warsaw against attacking Germans.
Yugoslavia- Maps could feature objectives where the partisans must destroy bridges, other than that, maps that feature heavy forests and small villages.
France- Maps where railroads are a heavy feature. Maybe have the Germans and French fighting in towns where a supply train was sabotaged and derailed.
Greece- Maps heavily featuring hills, and battles for small villages in these hills.
China- Maps that could offer good jungle combat between Chinese resistance fighters and the Japanese, In this case these partisans would have mostly captured Japanese and Soviet guns.
Special Forces expansion pack Adds the British SAS and the Waffen SS or some other German Special Force, maybe some U.S. Special Forces(remember the first mission of BFBC2, something like that). The SAS would use British weapons, they could add some cool new gadgets. So the SF expansion pack could be something like an infantry focused British expansion pack. They should put in experimental vehicles and weapons aswell, could merge it with SWoWWII from Bf1942. Most of the DLC should be set in night to offer some good night combat especially since there would be no IRNV scope( other than the Vampire scope for the STG 44.) Maps- Could be centered around these elements
Airfield- The SAS could attack German controlled airfields, on which prototype aircraft are being launched from.
V2 Launch sites- The SAS could attack V-2 Rocket Installations in German Territory, players could get access to V-2 Rockets
Submarine bases- The SAS could attack a German Submarine factory or bases. This could open up the first level of the BFBC2 campaign as a potential map.
Buildings- This could offer great indoors only infantry combat, similar to the Close Quarters DLC from BF3.
Bunkers- This could offer great close quarters combat in which factions fight in the claustrophobic setting of a large bunker net.
Alternate Reality expansion pack What would happen if Germany manages to invade Britain, or Japan invades America. If The Soviets and Germans were to fight it out on the South or North Pole. If the events from Wolfenstein would happen. If the Soviets were to actually fight the Japanese. If the cold war had escalated in 1946. This DLC would offer unique settings and battles between factions that normally haven't fought against each other. And there some new weapons that could be added(coughAK-47cough). Maps
Invasion of Britain- The Germans have made landfall on the British isle, Their attack are focused on coastal cities and airfields.
Invasion of America- What if the battle of LA had actually happened, and Japan managed to infiltrate Los Angeles? This map could offer some Urban combat in the famous LA setting.
Battle for the Antarctic- German expeditionary units plan to make secret bases on the cold continent, but either the U.S. or USSR find out about them and send forces to destroy those bases.
Castle Wolfenstein- The U.S. Forces are attacking a castle in the Alps where the Germans are developing wonder weapons and hiding Nazi gold.
Invasion of Japan- The U.S. Forces dont drop the atomic bomb, instead they invade mainland Japan and attack Tokyo city.
Battle for Manchuria- The Soviet forces are moving in to the Chinese province of Manchuria to start a second front for the Japanese. But the Japs don't surrender, instead they intend to fight to the last man.
Cold War 1946- The tensions between the Allies and the USSR escalate quickly after the end of WWII. Churchill's Operation Unthinkable happens and war erupts. Fought in Germany and Eastern Europe. The U.S. and British forces fight against their former allies, the Soviets.
Well thats all the DLC I could think of, I would definitely buy these DLC's. What about you? What do you think of my ideas for DLC's? What are you'rs? Tell me about them in the comments. And until next time, enjoy your DLC's!
EDIT - Title should read 'Part 2', but never mind! Chapters: Part 1: Introduction Part 3: Weapons and Classes It's been a while since I wrote my introduction, been a bit busy, but here is part 2 of my idea for Battlefield 1944. All the maps, with descriptions. Every map from the original BF1942 and Road to Rome expansion has been included, but I have also added eight new ones. Some changes have been made to the originals, be it for historical accuracy or simply changing the nations. They take place over five fronts: Eastern Europe, the Mediterranean, North Africa, the Pacific, and Western Europe. Without further ado, here they are: Eastern Europe: Berlin A war torn city is all that stands in the way of Allied victory, and it plays host to some intense street fighting. Similar to the original BF1942, but it has expanded south of the river, where there is another capture point, and to the north west of the map is the Reichstag. The Crimea This German occupied peninsula, dominated by rolling hills and villages, is separated from the Ukranian mainland by a bridge, with the Soviet forces waiting to launch their offensive on the other side. East Prussian Offensive On one side of the river is the city of Konigsberg, where the Axis have been pushed back. On the other is the fields and meadows where Soviet forces are. Kharkov An island in the middle of two rivers, with Allied and Axis forces on either side waiting to take the city. A huge change from the original BF1942 version is that the island in the middle has been completely urbanised, with plenty of buildings. Kursk A huge swathe of rural land plays host to epic tank battles. No changes from the BF1942 version. Seelow Heights German and Russian forces, dug into their trenches, fight for supremacy over a mountainous piece of land, their bases either side of it. Stalingrad Russians launch their assault on a German occupied city, it's buildings wrecked and in rubble as a result of continous fighting. Changes from the original see the Allies spawn across the river to the south of the map and crossing it to the southern capture point by boat, and the north west train station now being a capture point. Mediterranean: Anzio An industrial port with a river through the middle leads American forces to push on through the surrounding mountainous region against the Germans. The main change from the original Road to Rome version is that the Allies begin the map on a ship, and must land at Anzio, where the Germans have all the flags. Crete A series of villages and an airfield set amongst mountains and hills, occupied by the British, play host to a German paratrooper assault from across the sea, with naval assistance. Monte Cassino A German occupied Monastery, wrecked by constant Allied bombings, sits atop a gradual mountain where intensive fighting plays out. The Allied nation is British, rather than French like in the original version. Monte Santa Croce German troops are dug in atop a hill in a vast mountainous region, whilst Allied forces are based across the river. The Allied nation is British, rather than French like in the original version. Operation Baytown Two islands, one occupied by the British, and the other by the Italians, with a third, smaller island in between. No changes from the original Road to Rome version. Operation Husky British troops land on a beach and move inland, towards a village occupied by the Italians. No changes from the original BF1942 version. Salerno Americans and Germans go head to head on a large, spacious, mountainous landmass surrounded by a river. No changes from the original BF1942 version. North Africa: Beda Fomm British and Italian defensive lines lie across this peninsula, comprised wholly of desert sand. El Alamein A huge desert plays host to tank battles and air strikes between British and German forces, both located in large bases. The difference between this version and the original version is that the map has been made slightly smaller, with the sea to the north of the map, and a railway line along the coastline, with the village of El Alamein located along the railway as a cappable flag. Gazala Narrow roads and small villages are the only spaces on this hugely mountainous map that allow the many tanks to pass through, as Britain and Germany go head-to-head. No changes from the original BF1942 version. Kasserine Pass German and American forces fight in the rocky mountains, lined with plenty of natural trenches, with the village of Kasserine to the south. Operation Aberdeen A large spacious desert with only one small village in the middle, with a huge emphasis on tank battles. No changes from the original BF1942 version. Operation Battleaxe British and German bases lie on either side of a small, arena-like valley in the desert. No changes from the original BF1942 version. Tobruk Behind a number of defensive lines lies the city of Tobruk, occupied by the British, who defend it from oncoming German forces. A huge change to the map is that the city of Tobruk has been made a lot bigger, stretching towards the sea, with a new flag being added - Tobruk port. Pacific: Coral Sea An almost entirely naval map, with only a few nondescript attols as any landmark during this naval battle between America and Japan. No changes from the original BF1942 version. Guadalcanal This large island dominated by mountains and jungles is bookended by American and Japanese bases. The spacious grassy parts to the east of the island in the original BF1942 version are now jungles. Iwo Jima American forces land on this small, mountainous island dominated by the Japanese. No changes from the original BF1942 version. Invasion of the Phillipines A series of small islands play host to amphibious landings and naval warfare between America and Japan. No changes from the original BF1942 version. Midway The American and Japanese navies engage in fighting in the water around this small atoll that hosts only an airfield. No changes from the original BF1942 version. Okinawa Japanese soldiers defend a narrowly shaped island from an amphibious American assault. Wake Island Well...it's Wake Island. You all know the score. Western Europe: Battle of Britain British fighters must defend their factories from German bombers and fighters coming from across the sea. No changes to the original BF1942 version. Battle of the Bulge In snowy terrain, Americans and Germans go head to head in a large swathe of land, separated in two by a river, with one village to the south. No changes to the original BF1942 version. Bocage Americans and Germans fight in French countryside, with windmills, church towers, a sawmill and a few bombed out buildings being the only cover. No changes to the original BF1942 version. Hurtgen Forest A rural map with a large forest, in which Americans and Germans fight, divided in two by a river with a large dam. Liberation of Caen Allied troops cross Pegasus Bridge to engage German forces in urban warfare on the streets of Caen. The Allied nation is British, rather than Canadian like in the original BF1942 version. Omaha Beach The Americans partake in an amphibious assault on a beach strongly defended by the Germans, and push inland through the village at the top. The bunkers are larger than the original BF1942 version, and can be entered through a door at the bottom. There is also a wall of barbed wire near the top of the beach, and mortars have been placed among the bunkers. Operation Market Garden Allied forces fight on the streets of Arnhem, which sits on a river, with German forces based on the other side. The Allied nation is British, rather than American like in the original BF1942 version.
Headerimg With the launch of Call of Duty: WWII DLC Pack 3: United Front this week on PS4, we’ve been on cloud 9! The reactions from you guys in the community have been so positive and it’s been awesome watching your streams and videos and seeing you all have so much fun, especially with Nazi Zombies: The Tortured Path! Check out the trailers for both Multiplayer and Nazi Zombies for a taste of our latest DLC Pack: Official Call of Duty®: WWII - United Front DLC 3 Trailer Official Call of Duty®: WWII - United Front DLC 3 - “The Tortured Path” Nazi Zombies Trailer And with that, we have some updates for you… Weekly MP Update We wanted to give you all a little dev insight into the latest DLC 3 maps and the new War Mode experience, Operation Supercharge. Here are some quotes from two of our most-senior MP map/level designers, as well as map flythroughs for Market Garden, Stalingrad, and Monte Cassino: Official Call of Duty®: WWII – United Front – Market Garden Market Garden. “We didn’t want to do a classic European village like what we already have. I was looking at what the Allies and Axis were using as Headquarters, and they were using nice hotels or mansions. I thought it would be cool to have a map with no major elevation changes, with threats approaching from the same level, inside luxurious European interiors. It was super interesting to use rooms that acted as a functional space, such as the lobby, where the elevators would be, the kitchen, the bathrooms (which are a very relatable space for everyone [laughs]). We wanted to give it a more old-school vibe, but super fast-paced. My best advice would be try to control the Main Lobby area and the dining hall, where the two big statues are located. Using Airborne, Cavalry, and Resistance, paired with the PPSh-41 or the Combat Shotgun, and the new Specialist Basic Training (very effective for close-quarters combat in interior spaces), can be very useful in these areas.” - Stan Official Call of Duty®: WWII – United Front – Stalingrad Stalingrad. “One tip I would give for this map, is to counter-snipe from the upper Foundry Platform on the side lanes if you’re being attacked by snipers. Keep an eye out for a hole in the Fuel Pump area that leads down to the sewers below. If opponents are trying to be sneaky and use the sewers, you can always throw grenades down that hole to catch them off guard, or drop down into the sewers and ambush them. A really good strategy on this map is to shoot people from balconies using a sniper rifle.” - Evan Official Call of Duty®: WWII – United Front – Monte Cassino Monte Cassino. “Monte Cassino has a lot more verticality than Market Garden. I always wanted to make a map in an Italian village. I wanted to make the map more complex than what we’ve usually done for Call of Duty: WWII – a map where lots of movement and aggressive playstyle would be rewarded. One of the stand-out characteristics of this map are the rooftops. There’s a lot of opportunities to effectively counter the rooftop positions as well. There’s a cliff pass as well. It’s typically a less-populated and less-traveled area of the map, so it can be an effective flanking spot as well. Running Mountain Division with Specialist Basic Training and a silenced MP40 can be extremely effective on Monte Cassino.” - Stan Operation Supercharge. “As an attacker, try to shoot down the crate during the first objective. It works just like a Care Package, so get it down to the ground faster. Once I’ve planted a bomb, I like to get back on that sandbag wall, which is typically a defender position, but as an attacker, you can use it to keep an eye on the bomb. Also, as you destroy bits of the bridge, your access to those areas is reduced, so be sure to be strategic about how and when you destroy parts of the bridge. As defenders, keep an eye out for rubble from the destroyed bridge and climb it, using it to your advantage. And on the very last flag, there’s a guard tower that can be built (and destroyed), so whether you’re an attacker or a defender, there’s a strategic way to use that guard tower effectively.” - Evan Weekend Warfare. This weekend, PS4 players can enjoy a TRIPLE Double XP weekend on the United Front Moshpit. That means 2XP, 2DivisionXP, and 2WeaponXP! Additionally, all players can enjoy a TRIPLE Double XP weekend on all War Mode operations! Enjoy until 10AM PDT on Monday, July 2! Triple XP Game Update. This week, we released a title update on PS4 and XB1. PC will get the update next week. For full notes, head here. Hot Fixes. We also pushed out some hot fixes yesterday. Take a look at our latest Reddit post for more details. CWL Team Packs. This week, we released team gear representing some of the top competitive league teams! We are so excited to see everyone out there rocking their favorite team’s Weapon Camos, Weapon Charms, Calling Cards, Emblems, and Helmets. Head to the Quartermaster to pick one up! CWL Weekly Weapon Contract. This week, it’s for the PTRS-41! Make sure to grab it before 10AM PDT on Tuesday, July 3! []PTRS-41](https://imgur.com/q2Q7J7t) Next Weekly Weapon Contract. Next week, the Blunderbuss is up! This Weapon Contract will be live starting 10AM PDT on Tuesday, July 3! Blunderbuss Nazi Zombies Weekly Update A Letter from the B.A.T. Letter The Tortured Path. Our recruits are dedicated to getting this caravan safely across enemy lines, and down to the icy south where our core B.A.T. team has infiltrated a secret Nazi dig site… Dig Site Community Celebration And now, for some highlights from the community. First off, a GIANT shout-out to the Zombies community for their deduction skills, tenacity, and all-around dedication to the hunt! You all have been giving it your best and some of you got really, really close! If you haven’t checked out the following accounts, you should! However, we wanted to congratulate the official first team to solve The Tortured Path Easter Egg: Mxtive, The_Vice_Squad, Beebat, and andyennis10! Congratulations to the First Easter Egg Solvers on The Tortured Path SmartGuy316 posted a really nice review of our DLC 3 preview event. Thank you! We love that you guys are digging the new Cavalry Division and showing off your favorite new Uniforms! As always, we are here for you. Talk to us and we’ll do our duty to get back to you and pass along your feedback to the rest of the team. Twitter: @SHGames Reddit: SHG_Hammer Cheers, everyone, and have a great Triple Double weekend! See you online!
Hello and welcome to....TO READ THE REST OF THE POST PAY 15$ Nah, neither would I. Okay so in this post Im going to be talking about the possible DLC's that could be added in Bf1944. If you missed any of the other posts, here they are: Part 1; Part 2; Part 3; Part 4; Part 5; Part 6; Part 7;
Now, I personally like what the current DLC system in Battlefield works. You pay 15$ for 5 guns, 4 maps, a new gamemode and a vehicle. But some problems arise then. What If people don't like the maps, or the gamemode or the vehicles. Then they are basically paying 15$ for 5 guns. And If one gun in the DLC is a good gun, people who dont have that DLC usually scream Pay2Win. And plus not everyone want what some DLC's are offering so they dont buy it. I heard a lot of people didn't want to buy the Naval Strike DLC for Bf4 because they didn't like the Open and big maps that they offered. So how do we fix these problems, well...In my opinion if we keep the weapons so that you can only use them in the DLC, but the DLC is totally worth 15$. , a lot of problems would be solved. So, how do we make a DLC totally worth 15$, simple! Dont make it DLC, make it an expansion pack. But not like BFBC2 Vietnam(even tho that was a full blown expansion pack, and I loved it). More of like booster packs from BF2. Here are some ideas about possible DLC:
British expansion pack Adds a new front: The African Campaign and a new British faction with everything a faction has: Vehicles
Light tank: One of the Cruiser tanks (Mk. V maybe)
Assault: Sten, Sterling, Thompson, No. II Mk. II Flamethrower
Support: Bren LMG, M-1919, VB LMG, Lewis Gun
Engineer: Browning Auto-5, Winchester-1912, M1 Garand, M1 Carbine (had to borrow from the U.S. since I dont know if the Brits even used Semi auto rifles),M1 Bazooka, Boys AT Rifle
Recon: Enfield P-14, Enfield No. I, Enfield No. IV
Handguns: Webley Revolver, Browning Hi Power, M-1911, Welrod(silenced pistol ftw)
*This weapons list comes from my idea, of which I wrote about in Part 5. If you have any other suggestions on how guns can be moved around, write them there. Maps- 4 maps in the DLC, but here are some possible maps that could be added
Torbuk- A desert city map, the Germans need to assault British positions that are guarding the city. A fierce battle starts outside the city, where Germans need to push trough several defensive lines before entering the city, and battling it out in street to street combat.
El Alamein- Another desert map, where the British are assaulting, A more of an open map that is for Vehicle combat, where air doesn't play too big of a role.
Caen- A urban map set in Western Europe. British are trying to take the heavily defended town of Caen. They get access to more units than the Germans, but the Germans get their spawn inside the city.
Essen- Another Urban map, where the two factions would battle it out inside and around the big factories and streets of Essen.
Arnhem- A map similar to Operation Market Garden that the Americans could get. This time British paratroopers are trying to capture and hold the famous Pegasus bridge.
Battle of Britain- A special map on which the Germans start on the coast of France and need to fly to the British isle(of course scaled down), and attempt to bomb factories and cities. Meanwhile the Brits are trying to shoot their bombers and fighters down. This game mode could be made to work kinda like Rush, but in the air.
Singapore- A Map where the British are up against Japan as they try to hold on to a City which is surrounded by Jungle, from which the Japs attack. A mix of urban and jungle warfare ensures.
Burma- A strictly jungle map, where the British are fighting against Japan.
Italian expansion pack Adds the Italian front and a whole new Italian faction with everything a faction gets: Vehicles
Assault: Beretta Model 38, FNAB-43, Beretta Model 1918, MP 18, MP 40, Flamethrower Modello 40
Support: Breda-30, FM 24/29, Breda M31
Engineer: M-30 Drilling, G-41, G-43(Again it appears that the Italians didnt use any semi-auto rifles, so im taking from the Germans),Panzerfaus, Panzershreck, S-18/100
Operation Husky- A Amphibious assault map where U.S. Forces are attacking Italian lines in Sicily. The Americans start on a Cruiser offshore, and then with landing crafts, transport planes and amphibious personnel carriers advance onto the shore, from which they move up and secure defensive lines before a final push into a town.
Salerno- A map full of hills, in which a game mode like King of the hill would play nicely. U.S. and Italian troops spawn on small hills and try to push towards the big hill in the middle of the map.
Anzio- A urban map, where U.S and Italian forces fight for control over key points in the town of Anzio such as a railway station. A river flows trough the middle of the town.
Senger Line- A hill map where the U.S. forces try to assault Italian lines in the Apennine mountains.
Ghotic Line- A open map where U.S. forces assault Italian defenses.
Monte Cassino- An assault map where the U.S. tries to capture the heavily defended Monte Cassino.
Resistance expansion pack Adds the Partisan and Resistance fighter faction, which could use various captured German, Soviet and U.S. gear, maps can be set in various cities and places throughout Nazi occupied Europe. Most of these maps could be infantry focused, giving the perfect playground to infantry players. Since the partisans would use gear already in the game, Ill just skip to possible map locations. Maps- Could be set in one of these countries
Poland- Most notably the Warsaw Uprising, which could be a good urban map, where Polish partisans try to defend Warsaw against attacking Germans.
Yugoslavia- Maps could feature objectives where the partisans must destroy bridges, other than that, maps that feature heavy forests and small villages.
France- Maps where railroads are a heavy feature. Maybe have the Germans and French fighting in towns where a supply train was sabotaged and derailed.
Greece- Maps heavily featuring hills, and battles for small villages in these hills.
China- Maps that could offer good jungle combat between Chinese resistance fighters and the Japanese, In this case these partisans would have mostly captured Japanese and Soviet guns.
Special Forces expansion pack Adds the British SAS and the Waffen SS or some other German Special Force, maybe some U.S. Special Forces(remember the first mission of BFBC2, something like that). The SAS would use British weapons, they could add some cool new gadgets. So the SF expansion pack could be something like an infantry focused British expansion pack. They should put in experimental vehicles and weapons aswell, could merge it with SWoWWII from Bf1942. Most of the DLC should be set in night to offer some good night combat especially since there would be no IRNV scope( other than the Vampire scope for the STG 44.) Maps- Could be centered around these elements
Airfield- The SAS could attack German controlled airfields, on which prototype aircraft are being launched from.
V2 Launch sites- The SAS could attack V-2 Rocket Installations in German Territory, players could get access to V-2 Rockets
Submarine bases- The SAS could attack a German Submarine factory or bases. This could open up the first level of the BFBC2 campaign as a potential map.
Buildings- This could offer great indoors only infantry combat, similar to the Close Quarters DLC from BF3.
Bunkers- This could offer great close quarters combat in which factions fight in the claustrophobic setting of a large bunker net.
Alternate Reality expansion pack What would happen if Germany manages to invade Britain, or Japan invades America. If The Soviets and Germans were to fight it out on the South or North Pole. If the events from Wolfenstein would happen. If the Soviets were to actually fight the Japanese. If the cold war had escalated in 1946. This DLC would offer unique settings and battles between factions that normally haven't fought against each other. And there some new weapons that could be added(coughAK-47cough). Maps
Invasion of Britain- The Germans have made landfall on the British isle, Their attack are focused on coastal cities and airfields.
Invasion of America- What if the battle of LA had actually happened, and Japan managed to infiltrate Los Angeles? This map could offer some Urban combat in the famous LA setting.
Battle for the Antarctic- German expeditionary units plan to make secret bases on the cold continent, but either the U.S. or USSR find out about them and send forces to destroy those bases.
Castle Wolfenstein- The U.S. Forces are attacking a castle in the Alps where the Germans are developing wonder weapons and hiding Nazi gold.
Invasion of Japan- The U.S. Forces dont drop the atomic bomb, instead they invade mainland Japan and attack Tokyo city.
Battle for Manchuria- The Soviet forces are moving in to the Chinese province of Manchuria to start a second front for the Japanese. But the Japs don't surrender, instead they intend to fight to the last man.
Cold War 1946- The tensions between the Allies and the USSR escalate quickly after the end of WWII. Churchill's Operation Unthinkable happens and war erupts. Fought in Germany and Eastern Europe. The U.S. and British forces fight against their former allies, the Soviets.
Well thats all the DLC I could think of, I would definitely buy these DLC's. What about you? What do you think of my ideas for DLC's? What are you'rs? Tell me about them in the comments. And until next time, enjoy your DLC's!
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Axis side: https://www.youtube.com/watch?v=xa_BxpxTkQ4BattleField1942 mod Forgotten Hope Secret WeaponPlay :16/02/14 Onetime Server(JP)MAP : CM Monte Cassino... Salut à tous aujourd'hui on se retrouve pour une nouvelle vidéo sur WW2 pour vous présenter la nouvelle map "Monte Cassino" j'espère que sa vous plaira BON V... Battlefield 1942 - Secret Weapons of WWII. Special operation in Monte Cassino. During the Battle of Monte Cassino in the Italian Campaign of World War II (Ja... German Paratroopers defending against the Western Allies in one of the most epic battles of WWII and the 20th century!If you like our work consider supportin... Call of duty WW2 DLC 3 united Front new map gameplay Skip navigation Sign in. Search Карты: Battle for Anzio, Monte Cassino, Monte Santa Croce, Salerno, Operation Baytown, Operation Husky. Уровень сложности: AI skill - impossible / ticket penalty - hard ... Monte Cassino Causeway Doi Pegasus Lazio El Guettar Offen Doi Last Stand Lighthouse Ladbroke Text mentions of awesome maps: Panzershlacht, Preufstand7n, Doi_Sandwall ... Location: United States ... The decision to attack the monastery, occupied and fortified by the Germans, was a military necessity. The results of the decision are vividly portrayed in the following sensational pictures. CUTS ... The beautiful Montecassino Abbey, in the south part of Latium, 1 h 40 min drive from Rome. The Abbey is on top of a mount and has been completely rebuilt aft...